Got over it in 8 min 30 sec!
On 29 April, I finally managed to beat Getting over it with Bennet Foddy in under 10 minutes! After a good number of failed attempts with clear times just above 10 minutes, I eventually achieved a time of 8 min 30 sec 836 msec which would have placed me at position #481 at speedrun.com if I had recorded the run. Since then, I haven’t played Getting over it again since I just cannot do the advanced moves that are necessary for an even better time consistently.
The not listed runs didn’t result in better clear times:
- 1st run: 3h:59m:54s
- 2nd run: 1h:00m:50s
- 3rd run: 55m:47s
- 4th run: 49m:34s
- 5th run: 24m:22s
- 6th run: 18m:06s
- 8th run: 17m:47s
- 9th run: 16m:00s
- 11th run: 15m:05s
- 12th run: 14m:30s
- 13h run: 14m:03s
- 14th run: 12m:26s
- 16th run: 11m:25s
- 18th run: 10m:37s
- 20th run: 10m:06s
- 28th run: 8m:30s:836ms
Woah!
That’s some achievement.
Now what was that wise saying… Get a life, dude! 🙂
Nonsens wrote:
It didn’t take that long overall. A normal RPG takes much more time in total.
Novel aiming to participate in Games Done Quickly :eyes:
Those time improvements are very nice
Since the point of the game seems to be, (from what I’ve seen of people playing it,) a matter of getting good at interpreting visual stimulus, ignoring extraneous information, and achieving a high degree of hand-eye coordination, and having good timing, you might as well be playing a variation of the old electronic game “Simon Says,” if you reduced the game to its most fundamental design concepts. Not that it makes it somehow less worthy, it’s just that they took a fundamentally simple game, and found a way to make people literally howl (see YouTube.com) in frustration over failing at it.
Now that I think about it, it’s rather like the card game “War”. Since the order of cards is fixed (at least it is the way I’ve seen it played,) the result is a foregone conclusion from the beginning, a conclusion that is revealed with irritating slowness over the course of the “game,” leading me to create my own variant, “Nuclear War,” which is played exactly like “War,” except that only the first card is drawn, and whoever has the lower card immediately loses.
Also, in honor of the horrific namesake of my variant of the game, whoever has the higher card also loses, because I understood the idea of the futility of such a thing from a depressingly early age.