First screenshots from the Sandra and Woo adventure game
Here you can see the first full-sized screenshots from the Sandra and Woo adventure game currently developed by Feline Fuelled Games, a semi-professional computer game developer team from Germany. The screenshots are taken from the first and second chapter of the PC game which is entitled
Sandra and Woo in the Cursed Adventure
The game consists of six chapters with a total playing time of at least 10 hours. Sandra and Woo in the Cursed Adventure is a classical point-and-click adventure game in the tradition of the Monkey Island series. There will be a German and an English version of the game, both with a full, professional voice-over and an original musical score.
As you can see above, you will be able to control several Sandra and Woo characters. Only with your genius, your bravery and your good looks will it be possible for our heroes to escape from the cursed adventure unscathed!
The developers from Feline Fuelled Games have put a tremendous amount of time and hard work into Sandra and Woo in the Cursed Adventure. So I’m confident that many fans of adventure games and/or Sandra and Woo will enjoy their new game which will be sold at a budget price. Feline Fuelled Games also plans to put the game on Steam Greenlight as it gets closer to its final release date sometime in 2015 or 2016.
Wow, this looks awesome actually
Brings me back to the good ol games I had as a kid
That is impossibly cool
Has a larger storyline than The Order
The character art style reminds me of the original Monkey Island a lot. The rest reminds me of Broken Sword (a free iPhone point-and-click). Powree didn’t draw for them, did she?
Novil, I can’t post any links in my comments, period. Any idea why?
@ Lucario:
As I’ve been trying to post:
I did notice “[0296] Sandra And Woo And Andy Warhol” on Sandra’s wall.
W
H
O
A
H
!
Hope to play it already! =D
Interesting choice, with 3d character models. I hope it looks as good in motion as it does here.
Normally, I don’t buy video games. I don’t have the time nor the money and frequently not the skill to play through them.
…Don’t care, I’d buy this, and no matter what it takes, I will make. it. happen.
Voiceover? But then I’ll never be able to return to the voices I already have for the characters.
I take issue with the 3D models…
But it looks great otherwise!
I will buy this game, set aside money now if possible, I’m looking forward to it.
Hey, cool! Will it run on Linux? I know a lot of Steam games do.
When playing as Larisa she doesn’t start out with a flame thrower or even a butane lighter, does she?
From a game design player challenge standpoint I’d make her start out with those horrible cardboard book matches and work her way up through rubbing 2 sticks together before allowing such an overpowered pyro access to her full powers.
My brother is as bad or worse with fire than Larisa. He was 11 when he managed to ignite stainless steel… on purpose.
“Feline Fuelled Games also plans to put the game on Steam Greenlight” AWWWWWWW YEAH
cool. Can we attend Larisas fire class and also use a flamethrower?
If we play as Woo, can we assault and rip Sandra’s clothes off until she’s just in her panties ?
I need dis
This is going to be FREAKIN AWESOME
Dude… is that at Sandras Backyard a carnivorous plant? Can you feed it a hamster or soda?
I’ve never been so happy about the fact that it’s not the first of April.
mmmm the top-left icon-character doesn’t feel right…
SHUT UP AND TAKE MY MONEY
19.99 at Target and Walmart.
Kidding, though..
It looks neat. I hope to play Woo soon.
@ Xezlec:
I’m wondering the same thing.
@ Khrizart:
judging from all 3 scenes, I’ll bet that indicates which character you’re playing.
Sorry for saying that, but I really like the web comic, but I really dislike the game. The graphics just look cruel to me. They should really have done it in 2D!
Lucario wrote:
Powree drew neither for Broken Sword nor the Sandra and Woo adventure.
Xezlec wrote:
That’s not yet determined.
q`Tzal wrote:
Of course she hasn’t a flamethrower at the start of the game. In an adventure, you need to build such things yourself.
Novil wrote:
And I’ve already got plenty of ideas how, from Greek Fire to aerosol can (such as pepper spray) + matches.
Wow, this is amazingly cool, but the art looks quite off.
@ Animus:
And is it’s name “Audrey”?? 🙂
Yes! I’ve been waiting so long for news of the game. I remember a long time ago, when it was stated that there was a possibility of the game being made. And now finally a complete confirmation! I hope it’ll be atleast half as great as the webcomic, then I shall be satisfied for life!
Hmm. I’m not a huge fan of adventure point and click games, but I’ll give this a try.
I wouldn’t mind having a sadistic choice or two anywhere. Telltale Games really knows how to do those. It would certainly help up the game’s replay value.
Is that kid with the lemonade stand a new character?
I have to be honest, it looks awful. I don’t play games like this so it doesn’t matter to me as I wasn’t going to pick it up. But I’m a little surprised at the blind praise its getting, or maybe opinions are different. To be honest I don’t think a game was a good idea even if I liked the art, I really hope it doesn’t backfire for you guys, I really love the comic.
OMG!!!! THERE IS A GAME COMING?!!!!! DO WANT!!!!!
This look awesome! I hope I’ll get the chance to play it 🙂
Love it!
And guess who took advantage of all the accumulated brush and detritus from decades of fire lack.
Now here’s something to keep an eye out for.
WOO! WOOO!
Sehr schoen. But there are a few US-specific details you may want to adjust so it doesn’t come off like the newer-generation ??? books written by Germans who hadn’t set foot in the US sufficiently (or,conversely, the “european” street and interior scenes in the TV show “The Unit” which show very clearly US-only house fixture like light switches and door knobs, and US-market cars with Euro license plates bolted over narrow US plate indentations, etc.) Your German (and younger US) audience may not really notice, but still:
Door knobs: In the US, door handles are generally round knobs, with a small round back plate. Rarely, in imitation of Euro handles, you’ll have little stubby (10cm max) thin handles in place of the knob. Interior locks, usually by pushbutton or tiny turn-knob, are in the center of the single knob and lock the latch (no separate bolt with rough key like in Germany). Proper outside-door secondary “deadbolt” locks are generally on their own separate backplate, and sometimes (especially on older or apartment doors) easily 20-30cm above the latch knob.
There are now a lot of decorative backplates that combine the latch on top and deadbolt on the bottom (often even large than the German variety), but you still have the top latch (often a little push-down thumbhandle) and bottom deadbolt quite clearly mounted in there as separate mechanical units, and the keyhole for the deadbolt in particular tends to stick our just as far as if it was a cheap ugly separate deadbolt – the manufacturers here do not tend bother to reengineer the mechanisms to make their thick ‘fancy” backplates really look good.
So the door handle seen on the right house in the third picture, while unlikely to have such a rectangular backplate, would at least have a keyhole bulge on the bottom, while the balcony door on the left wouldn’t have a handle like that – either stubby cheap-outdoor knob(s) or, if it’s a screen door, a microscopic push latch.
See for example hardware. They show lots of interior “handles”, but they’re much shorter than they seem. Tall/multi-piece sets are for outside doors.
Like many other house fixtures in the US, when compared to Germany, you have common options that work fine and may or may not be a bit un-stylish and cost a fraction of your standard decent-looking German pieces (e.g. $10 door handle, $1.40 light switch), and then you have “style” parts that cost double the standard German part and may or may not succeed in looking good or working better.
Roof gutters are somewhat smaller than in Germany (and have an angular cross-section rather than round), ordinarily the color of the house’s edge trim (usually white, sometimes green or brown like the 3rd-picture left house). The downpipes are the same color, smaller than the gutter at around 6×8 cm rectangular, and mounted hard against the wall – so that downpipe on the left should be brown, half as thick, and probably at either (or both) end of the balcony rather than free-standing.
Tilting windows like in the backyard scene can be had, but aren’t overly common due to the price.
(I know that’s only 3 houses, but all the others look just like them in these details, do they not?)
(Though I didn’t see it, garbage handling is laden with many assumptions and prejudices, so: Many places actually have Otto-brand garbage bins, but only one (typically bigger than the German size) per household. (Recycling, believe it or not, we do it too, is typically done in low, open bins. Incidentally, the hellish Tomra deposit-bottle taking machines now seen in Germany since about a decade ago have been operating here for many years, but the US models don’t have an opening for beer crates.) 🙂
I have been reading S&W for moths and I started because I wanted to learn German. Ja, es ist eine gute Idee um Flammenwerfer zu lernen XD
For the game, I have seen many point and click games but the ones I remember most are the ones with humour (Monkey Island, Deponia…) or great artwork (Runaway). If you are targeting android games, take a look at “Lernabenteuer” from Goethe Institut. It’s simple but effective (can be played in any Handys) and with a hint system that actually doesn’t spoil the game.
viel Glück mit dem Spiel!!
Hmm… I just have one question. We WILL be able to English text with German voices, right? That’d be sweet to hear these characters in their ‘true’ voices! lol