[1224] Under A Killer Balloon: Into Darkness, Page 5
└ posted on Thursday, 5 November 2020, by Novil
- Sandy South: I need to go back to the United States. As soon as possible!
- Tourist info guy: In this case, I recommend taking the direct flight to New York. The airport is just a stone throw away from our village.
- Sandy South: How do I get to your village?
- Tourist info guy: It’s very easy with a map.
- Sandy South: I don’t have a map.
- Tourist info guy: That’s too bad.
- Tourist info guy: I, on the other hand, have a whole dozen!
- Sandy South: Great! Can I have one?
- Tourist info guy: No.
No.
Dear lord, his smile reminds me of Burgerpants from Undertale when you first meet him.
Sandy South thinks for a moment…
SANDY: “…Can I have a dozen?”
TOURIST INFO GUY: “Sure, here you go.”
Again, this guys smile needs to be erased from the universe. PLEASE!
*Plants flag *Claims shop.
‘I’ll be taking My map now.’
Yay colonialism.
…would it be okay to call this guy a troll?
“You gotta pay for it first, sweetie…” 😏
Is the title of this arc a reference to Joseph Conrad’s Heart of Darkness?
What does the map cost?
If the village is so near an airport, then how is it uncontacted? If the village is so near an airport, then what do they do about the engine ‘noise pollution’?
Powree really nailed the unnatural forced retail smile.
Well thats a what a Spacers Choice Forced Smile should look like.
One map is only three Flanian Pobble Beads. Unfortunately Sandra has only non-convertible US-Dollars…
@ Vicious Sand:
How did the info booth guy learn to speak English? Why do they even have a tourist info booth?
Like Sandy said, too many questions.
@Half-Life-Zim: It’s not the best choice; it’s Spacer’s Choice.
Oh, it’s one of those games. So, I take it that someone’s been playing the remastered LucusArts games.
If they have an international airport, it shouldn’t be all that hard to find the village. Those things tend to send up planes which can be seen/heard for miles. Of course, finding a way there may be an entirely different matter.
jeffepp wrote:
Reminder that I’m old enough to have played the _original_ LucusArts games.
He remkinds of the guy in turist resort in the old Garfield cartoon.
What kind of map?
A map of the airport.
A map of the village.
A map of the tourist info booth.
A map of the way from the tourist info booth to the village.
A map of the way from the village to the airport.
A map of …
So a whole dozen of maps may not suffice to get Sandra to her destination.
But more importantly: is that airport just a stone throw away from his village with or without taking in account the distance on that map?
A stone throw away in real life is not the same distance as a stone throw away over a map 🙂
Dat Troll-smile.
Sick’em Woo!
Every quest NPC ever.
“Oh yeah, I have ! But I can only give it to you if you do for me!”
SKy wrote:
Okay, so apparently HTML tags work here, so let’s try that again with different parenthesis…
“Oh yeah, I have [insert item you need]! But I can only give it to you if you do [insert annoying task] for me!”
Moatl wrote:
“But you can easily exchange them at the airport.”
This has Alastor saying, “HAH! no.” energy.