Review of Final Fantasy VII Remake
└ posted on Thursday, 30 April 2020, by Novil
If you’re still undecided about getting Final Fantasy VII Remake, here’s my own review of it.
Characters
- ✔✔ The strongest aspect of the game! They nailed the personality of all the characters! Cloud, Tifa, Aeris, Barret & Co. behaved just like in the original game. Moreover, the increased playing time gave more room for personal moments that made you like the characters even more.
- ✔ That was also true for the minor characters, some of which have gotten much more screen time. Biggs, Wedge and Jessie from Avalanche only had a few lines in the original, but now were a huge part of the story. So you began to truly care about them.
- ✔ And let’s not forget Don Corneo and Hojo. Square couldn’t have done a better job regarding these sleazy criminals.
- ✔ Most of the new characters also were very charming and unique, especially in the Wall Market section.
★★★★★★ (6 out of 5 because the game features the best bunch of characters of all time in any kind of media)
Story
- ✔ Final Fantasy VII was always about the characters, not the strange and convoluted story. But the story still served as a strong vehicle for the characters as the most iconic scenes from the original game were left intact.
- ✔ The more realistic graphics increased the impact of the most emotional scenes on the player even more.
- ✔ Square somehow managed to make the Wall Market section even more awesome than in the original game.
- ✘ Square somehow managed to butcher the iconic scene at the end of the Shinra headquarters infiltration.
- ✘ The controversial ending could lead to something great if done right in the sequel(s). But it’s more likely that it’s one of Nomura’s overcomplicated and ultimately meaningless timeline shenanigans.
- ✘ The dementors diluted some of the most iconic scenes from the original game with their presence.
- ✘ There was a definite power creep regarding the main characters at the end that I’m not sure how Square will solve in the sequel(s).
- ✘ Some parts of the game felt drawn out, especially the dungeons.
★★★☆☆
Combat
- ✔✔ The combat system felt like a careful modernization of the original system without the tedious waiting times.
- ✔ So many colorful explosions and light effects! Megumin would love this game!
- ✔ Different enemies required different strategies.
- ✔ The arena battles were a nice touch. Especially the final boss of the big tournament was an amazing idea that was executed perfectly.
- ✘ Boss battles felt drawn out. The bosses should have taken less damage, but dealt more damage.
- ✘ The camera was sometimes not showing what you wanted to see.
- ✘ The fighting speed was just too high for my taste. You often couldn’t make out what was happening on the screen.
★★★★☆
Gameplay
- ✔ The minigames were challenging and fun.
- ✔ There were lots of things to discover, but the levels didn’t feel maze-like.
- ✔ The controls felt fluid and natural. It was a lot of fun to just run around and admire the levels.
- ✘ There was a severe lack of dialog options for Cloud. Only a handful of dialogs gave any dialog option at all.
- ✘ I would have liked some more interactive elements that involved more than just pressing the triangle button.
★★★★☆
Graphics
- ✔✔ The game looked fantastic most of the time with an incredible amount of detail, wonderful lighting and an obscene amount of special effects. Some of the locations, such as the slums around Aeris’ church, Wall Market and Shinra’s headquarters simply looked breathtaking!
- ✔✔ The main characters and the most important minor characters had lovingly designed character models. Tifa and Aeris in particular looked like goddesses.
- ✘ Some locations didn’t have the same amount of detail and there were some textures with lower quality. Other users also experienced problems with textures that didn’t load properly.
- ✘ Almost all NPCs looked very ordinary, making the main characters stand out like tanks in a meadow.
★★★★★
Sound
- ✔ A good to great musical score that almost everyone will enjoy. Some of the classic themes sounded better (battle theme), some worse (Aeris’ theme).
- ✔ A good to great voice-over that fitted the characters.
- ✘✘ Maybe the worst aspect of the game was the truly terrible sound mixing! The volume of talking characters depended way too much on their distance to the camera, making them talk too quiet or loud all the time. This was especially true for the random comments by NPCs as you pass them. They talked way too much and repeated the same lines again and again, resulting in a cacophony of voices as you ran through the crowded areas of the slums.
- ✘ Sound effects and music also had volume issues that couldn’t be solved with the volume sliders.
★★★☆☆
Overall
- Final Fantasy VII Remake is a great game as long as you can get over what it once was (a game changer like The Matrix), and look at what it is.
★★★★★★★★★☆
Several diehard original fans will surely have words for you, Novil. I never played either, so that’s none of my business.
*sips tea*
I’m going to go out on a limb here and assume that Cloud’s “lack of dialog options” isn’t meant to contradict comments about the story never being the point and complaints about scenes being butchered by changes.
I do get that there’s a strong difference between good dialogue and a good plot – most of my favorite shows and games have a deficiency in one or the other – but dialogue options in my experience tend to lead to branching plots, and when they don’t make a significant difference to the story, their impact falls completely flat anyway.
I don’t think we should expect that out of the remake effort. Iconic or not, I can’t recall the last time a game of theirs featured a worthwhile branching plot. FF7 never did anyway, and this is Squeenix we’re talking about here…
More importantly, did they have the Cloud crossdressing + burly men scene? Because stuff like this needed to be in the game.
https://www.youtube.com/watch?v=79lUktlEAtQ
Mostly okay. Except the arena battle is a bit too short (that Hell House…) and the gym isn’t nearly gay enough. The Honeybee scene however was gay enough.
Samantha wrote:
Did I say short? I meant horribly horribly long. What were they thinking?
Wow, this is an excellent review.
About the »dementors » I’ve read an interesting theory, which explains that Sephiroth had a premonition about his own future, and is changing the story… the dementors are here when reality is altered, regardless to the original………
It’ pretty interresting and pointing on some good evolution for the next chapters of that remake , to me 🙂
I’m sorry, but I’ll address the elephant in the room about the dementors.
It’s far simpler explained than all that. Those dementors represent the FF7 fans who wouldn’t like any meaningful bit of it changed in any way; and the game goes out of its way to point that out, almost insultingly so; to point those entities like the enemy they need to beat in order to move forward.
It’s also, in writing terms, a trapdoor. It usually means “I’m going to change the story in a way even I am not completely sure I’m going to like, so I’m gonna leave this used Chekov’s gun on the table and, if next installment gets roasted or I write myself into a corner, I can pull it out again to put things on sure-proof treaded tracks again”.
FFVII remake part 2 will tell, though.