I agree with her assessment: Too big an area, too many people, and a lot of them are on alert, twitchy, and probably enough spellcasters around to make things chaotic. Anything big and offensive is likely to turn this simmering tension into a blood bath. The population may have numbers, but the guards have training and equipment.
Given that she’s got a reputation, widespread respect, and a reputation with both community and officials, how about just stepping in to talk and mediate?
As an aside, I find her character really interesting. It’s neat to see how having adventurers in the general population is portrayed in Gaia, how they interact with populations and officials. Settings like D&D have always bugged me where it’s just sort of “everyone’s a commoner except for the Heroes who are Special and no-one has any idea how to deal with adventurers because they’re so rare, except when they’re not.” environment. Gaia seems to have enough spellcaseters, adventurers, and people of varying skill levels along less traditional employment lines that they’re known and handled somewhat appropriately. For instance, having a graduate from an adventurer academy apply to join an organization seemed to look more like having a talented professional apply for the job, rather than a surprising novelty that they don’t know what to do with. I guess, effectively, these “less common career lines” are just not so uncommon in Gaia, and thus are integrated better.
In any case, I love the world building. Would love to read a campaign setting guide for Gaia.
@ Zitchas:
Generic D&D tends to neglect the NPC landscape, and leaves that largely to the DM to flesh out, if at all. This is kinda where you see the weird power imbalances open up. It can be fixed, but that can take a lot of time and thinking, testing and tweaking, which a lot of people don’t do.
Yeah. I definitely can’t speak for every setting, but I do find that Pathfinder’s seems to take this into account somewhat better than D&D does, since it has organizations like the eponymous Pathfinders that are effectively adventurers, so their interactions with the world can help make it a bit more detailed. Although even there I find it comical. Recently had a up-and-coming group, around level 8 or so, just getting their feet under them so to speak in this campaign, run into the venture captain of Myamar… And they’re already topping her for quantified experience and power. I just gave her a couple extra levels just so they couldn’t push her around. Of course she had massive amounts of more resources than they do, but it just felt weird.
As a DM, it’s always fun incorporating former heroes into stories, although the challenging part tends to always be “If this town already has a retired party of adventurers or two living in it, why does it need this new group to save it?
In any case, back to the strip at hand, I’ll just reiterate that it’s been really enjoyable seeing how well adventurers and magic (and creatures that can fly) are integrated into the world of Gaia. They’re not dominatingly over-present, but they are a part of it.
As a DM, it’s always fun incorporating former heroes into stories, although the challenging part tends to always be “If this town already has a retired party of adventurers or two living in it, why does it need this new group to save it?
It’s quite obvious that most kings and other nobility would be retired adventurers. That’s the only way how they can survive some other king hiring party of adventurers to get rid of them. You know, sort of natural selection.
I agree with her assessment: Too big an area, too many people, and a lot of them are on alert, twitchy, and probably enough spellcasters around to make things chaotic. Anything big and offensive is likely to turn this simmering tension into a blood bath. The population may have numbers, but the guards have training and equipment.
Given that she’s got a reputation, widespread respect, and a reputation with both community and officials, how about just stepping in to talk and mediate?
As an aside, I find her character really interesting. It’s neat to see how having adventurers in the general population is portrayed in Gaia, how they interact with populations and officials. Settings like D&D have always bugged me where it’s just sort of “everyone’s a commoner except for the Heroes who are Special and no-one has any idea how to deal with adventurers because they’re so rare, except when they’re not.” environment. Gaia seems to have enough spellcaseters, adventurers, and people of varying skill levels along less traditional employment lines that they’re known and handled somewhat appropriately. For instance, having a graduate from an adventurer academy apply to join an organization seemed to look more like having a talented professional apply for the job, rather than a surprising novelty that they don’t know what to do with. I guess, effectively, these “less common career lines” are just not so uncommon in Gaia, and thus are integrated better.
In any case, I love the world building. Would love to read a campaign setting guide for Gaia.
@ Zitchas:
Generic D&D tends to neglect the NPC landscape, and leaves that largely to the DM to flesh out, if at all. This is kinda where you see the weird power imbalances open up. It can be fixed, but that can take a lot of time and thinking, testing and tweaking, which a lot of people don’t do.
@ Carefulrogue:
Yeah. I definitely can’t speak for every setting, but I do find that Pathfinder’s seems to take this into account somewhat better than D&D does, since it has organizations like the eponymous Pathfinders that are effectively adventurers, so their interactions with the world can help make it a bit more detailed. Although even there I find it comical. Recently had a up-and-coming group, around level 8 or so, just getting their feet under them so to speak in this campaign, run into the venture captain of Myamar… And they’re already topping her for quantified experience and power. I just gave her a couple extra levels just so they couldn’t push her around. Of course she had massive amounts of more resources than they do, but it just felt weird.
As a DM, it’s always fun incorporating former heroes into stories, although the challenging part tends to always be “If this town already has a retired party of adventurers or two living in it, why does it need this new group to save it?
In any case, back to the strip at hand, I’ll just reiterate that it’s been really enjoyable seeing how well adventurers and magic (and creatures that can fly) are integrated into the world of Gaia. They’re not dominatingly over-present, but they are a part of it.
Zitchas wrote:
It’s quite obvious that most kings and other nobility would be retired adventurers. That’s the only way how they can survive some other king hiring party of adventurers to get rid of them. You know, sort of natural selection.