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My comment for this page from Gaia: sic mundus creatus est:How often have you encountered complicated mechanisms in other stories that the heroes ultimately did not have to solve? It’s surprising elements like these that make Gaia stand out despite the more or less conventional overall plot.
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In a way it reminds me of one of those Escape Rooms where you have to solve some puzzle, or series of them, in order to find a way out.
I tend to like extraneous stuff like this, because it spoke of a world that didn’t exist solely for the sake of the main characters. In other words, not every stone has to be turned over, not every puzzle has to be for PUR heros specifically, and not everything of note has to be important to our heros. Sometimes, it can even be nice to have a mystery clue appear, that’s not pertinent to the current journey, but will be, eventually, to the next group of heroes in another story. Sometimes there’s never a sufficient explanation. I think the most “recent” example of this that I saw in other stories, was Stephen King’s books. There’s a symbol that appears at a certain point in IT, Under the Dome, and a few of his other works, usually at, or near the den or creation of some inhuman entity, and thus far it’s never been explained, but it appears the same everywhere it does appear. I love mystery touches like this, even if it never really leads anywhere.
@ Chris:
Realized that I misspelled OUR heroes as PUR heroes, and have no way to rectify it. Darn autocorrect.
The reason stuff like this normally isn’t a thing is because of efficiency in storytelling. The more simple the medium, the more the space is wasted by not using it to advance the plot or characterization in some way. In a movie you can hide some of these kinds of things in motion or the background, in a comic you can hide things somewhat in the less important bits of a panel, and in the written word there is no room to hide anything. This is why stories don’t follow characters 24/7, and even if they’re in ‘real time’ will avoid showing too much that is irrelevant or mundane (unless that mundane thing is actually germane to plot or characterization somehow).
ary wrote:
Thing is, the puzzle here isn’t in background. It actually HAS narrative purpose, namely to delay the heroes.